Note: Before Shadowplay was announced by Trion as the official English name of this skill set, it was referred to as Calling or Finnese by the ArcheAge community.
Overview[]
Those who choose the path of Shadowplay will be a sudden and clever killer in possession of an arsenal of tricks.
Patroness of murderers considered Melisara Rivolla.
Shadowplay is a melee tree focused on stealth, speed and dps. It's notable for the Stealth skill, but also includes melee & ranged damage skills, a kiting skill, and two gap closers.
Skills[]
Active (updated for 1.2)[]
Name | Shadowplay Reqs | Description* | Cost* | Cast Time* | Cooldown* | Range* | Effects | Combos | |
---|---|---|---|---|---|---|---|---|---|
Rapid Strike | Lv1 | Slashes an enemy repeatedly, dealing (0 + 80% Melee Attack) Physical Damage each hit. Has a chance to generate additional Bloodthirst. Marks the target with each hit; 10 stacks inflict Distressed. Backstabbing increasing Melee Critical Rate +50%. | 21 Mana | Instant | none | Single 4m | |||
Overwhelm | Lv3 | Triggers a leap toward an enemy that deals (81 + 214% Melee Attack) Physical Damage and stacks 1 Bloodthirst upon landing. Also Stuns the enemy for 1.4sec. Can't use while Snared. | 36 Mana | Instant | 18 Seconds | Single 10m | |||
Drop Back | Lv10 | Triggers a backwards leap to escape a dangerous area or back away from an enemy. Eliminates the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5sec. Can't be used while Snared. | 21 Mana | Instant | 12 Seconds | Self | |||
Wallop | Lv15 | Launches four attacks in quick succession dealing (287 + 438% Melee Attack) Physical Damage. Accumulates Bloodthirst for every hit. | 117 Mana | Instant | 12 Seconds | Single 4m | |||
Stalker's Mark | Lv20 | Deals (108 + 100% Ranged Attack) Ranged Damage and marks enemies for 15sec. Increases received damage +12% and decreases healing effectiveness -20%. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. Damage is reduced -20% if target is within 8m. | 115 Mana | Instant | 27 Seconds | Single 25m | |||
Stealth | Lv25 | Prevents enemies from seeing you. Any actions other than moving will cause stealth to end. Decreases Move Speed -30%. | 104 Mana | Instant | 45 Seconds | Self | |||
Toxic Shot | Lv30 | Fires a toxic arrow dealing (168 + 350% Ranged Attack) Ranged Damage and 203 Poison Damage over 4sec. Damage reduced -20% if target is within 8m. | 110 Mana | Instant | 9 Seconds | Single 20m | |||
Pin Down | Lv35 | Pins an enemy to the ground, dealing (192 +300% Melee Attack) Physical Damage. Direct hits stack up to 6 Bloodthirst. | 110 Mana | Instant | 21 Seconds | Single 4m | |||
Shadowsmite | Lv40 | Launches a surprise attack, dealing damage equal to 90 times your stacked Bloodthirst and Shackling target for 5sec. Backstabbing adds Physical Damage equal to 600% of Melee Attack. | 168 Mana | Instant | 24 Seconds | Single 4m | |||
Freerunner | Lv45 | Increases Move Speed +35% and Agility +160. Grants immunity to Poison while in effect. Lasts 30sec. | 214 Mana | Instant | 90 Seconds | Self | |||
Shadow Step | Lv50 | Teleports caster behind an ally or enemy, reducing Aggro -50% for 15sec. Also increases Move Speed +50% for 3 seconds and has a 50% chance to reset its cooldown | 75 Mana | Instant | 30 Seconds | Single 20m | |||
Throw Dagger | Lv55 | Flings a dagger that deals (576 + 350% Melee Attack) damage to a single enemy, then ricochets to 5 additional enemies within 10m of the initial target, dealing less damage each hit. Enemies hit: Decreases Move and Attack speeds -40% and increases cast time +40%. Lasts 3sec. Gives 2 stacks of Bloodthirst for each target hit wih a maximum of 12 stacks. | 315 Mana | Instant | 35 Seconds | Single 10m |
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive (updated for 1.2)[]
Name | Shadowplay Reqs | Description | |
---|---|---|---|
Evasive Counterstrike | Skill Points 2+ | Launches a counterattack and accumulates 5 Bloodthirst after a successful Melee Evasion. | |
Consecutive Evasion | Skill Points 4+ | Increases Melee Evasion +16% for 7 seconds after a successful Evasion against melee attacks. | |
Disregard | Skill Points 6+ | Permanently decreases Aggro generation -20%. | |
Loophole | Skill Points 7+ | Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critial Hit. If Loophole triggers too often, it will be disabled for 30 seconds. | |
Piercing | Skill Points 8+ | Increases the Crit Rate +10% for 8 seconds after a successful Melee or Ranged Critical Hit. | |
Bloodthirst Intensified | Skill Points 9+ | Increases accumulated Bloodthirst +2 times. | |
Shadow Mastery | Skill Points 10+ | Decreases Shadowplay skill cooldown -20%. |
Combos[]
Shadowplay self-combos: - if stunned/marked
Class | Shadowplay combos with class | Class combos with Shadowplay | Both classes have |
---|---|---|---|
Archery* | - if slowed | - if slowed | |
Auramancy | none | none | |
Battlerage** | if stunned/marked | - if snared/slowed | if stunned/marked/snared/slowed |
Defense | - if stunned | - if stunned/marked | |
Occultism | - if distressed | - if distressed if impaled | |
Songcraft | none | ||
Sorcery** | none | - if stunned/marked | |
Vitalism | none | none | none |
Witchcraft** |
- *Toxic Shot is modified by Archery's Intensity and Archery Expertise.
- **Drop Back modifies Battlerage's Sunder Earth, Sorcery's Flamebolt, and Witchcraft's Earthen Grip.