Overview[]
A warrior who chooses this path of development, will become a master of protection techniques.
Patron of these brave warriors is Shatagon, the god of abundance.
Defense is the tree for tanks and others who want to outlast their opponents. Those who use Defense are tough enough to take whatever the world would throw at them. This skillset includes the game's only taunt skills, health increases and recovery, and increased chance to block. In addition to blocking, some skills may not function without an equipped shield.
Skills[]
Active[]
Name | Defense Reqs | Description* | Cost* | Cast Time* | Cooldown* | Range* | Effects | Combos | |
---|---|---|---|---|---|---|---|---|---|
Shield Slam | Level 1 | Swings your shield at an enemy dealing (150% Melee Attack) Physical Damage and Stun for 1.5sec. | 16 Mana | Instant | 18 Seconds | Single 0-4m | |||
Refreshment | Level 3 | Increases max health +386 for 30m. Works on caster. Increases Mettle as damage is received. | 26 Mana | Instant | None | Caster Only | |||
Bull Rush | Level 10 | Shoves an enemy away with your shield, dealing (108 + 150% Melee Attack) Physical Damage and disabling magic skills for 3.5sec. Also interrupts enemy spellcasting. Increases Aggro +200% for 5 seconds. | 49 Mana | Instant | 30 Seconds | Single 0-4m | |||
Boastful Roar | Level 15 | Taunts an enemy: maxes your Aggro and causes the enemy to be Shaken for 7sec. Reduces the enemy's Move Speed -45% and Skill Damage -20%. The enemy also takes damage equal to 100% of your stacked Mettle. All stacked Mettle is consumed. | 78 Mana | Instant | 24 Seconds | Single 0-10m | |||
Toughen | Level 20 | Restores +6 health every second, even during combat. Lasts 30m. Increases Mettle as damage is received. | 49 Mana | Instant | None | Caster Only | |||
Revitalizing Cheer | Level 25 | Restores +293 health and an additional amount equal to 50% of your stacked Mettle. Consumes all stacked Mettle. | 47 Mana | Instant | 45 Seconds | Caster Only | |||
Redoubt | Level 30 | Raises a shield around caster for 20sec. Increases Block Rate +25% and decreases Move Speed -10%. Prevents being Pushed or Knocked Down. | 92 Mana | Instant | 60 Seconds | Caster Only | |||
Ollo's Hammer | Level 35 | Summons Ollo's hammer and hurls it at an enemy, Tripping them for 2.5sec. Also deals (245 + 250% Melee Attack) Physical Damage to all enemies within 3m of the target. | 420 Mana | Instant | 42 Seconds | Single 0-15m | |||
Mocking Howl | Level 40 | Taunts all enemies within 7m to make them attack you for 4sec. Increases Aggro by the amount of stacked Mettle; consumes all stacks of Mettle. | 118 Mana | Instant | 24 Seconds | 7m PBAoE | |||
Imprison | Level 45 | Imprisons all enemies within its boundaries for 20 seconds. Can break with a great deal of force. | 328 Mana | Instant | 120 Seconds | PBAoE | |||
Invincibility | Level 50 | Grants immunity to all damage for 12sec. Effect is canceled if you move. | 433 Mana | Channeled | 120 Seconds | Caster Only |
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive[]
Name | Defense Reqs | Description | |
---|---|---|---|
Supplemental Block | Skill Points 2+ | Increases Block Rate +15% for 5 seconds after a successful Block. | |
Shield Edge | Skill Points 4+ | Has a small chance to stun the enemy when blocking a melee attack. If Shield Edge is triggered too often, it will be disabled for 30 seconds. | |
File:Shield of Steel.png | Shield of Steel | Skill Points 6+ | Increases Physical Defense +700. |
Guardian | Skill Points 7+ | Permanently increases Aggro generation by 50%. | |
File:Spry Fortress.png | Spry Fortress | Skill Points 8+ | Decreases Stun and Tripped durations -10% |
Bear's Vigor | Skill Points 9+ | Increases max health +800. Increases the effectiveness of Refreshment +20% and Toughen +33%. | |
File:Ursine Roar.png | Ursine Roar | Skill Points 10+ | Decreases Defense skill cooldown -20%. |
Combos[]
Defense self-combos: - if stunned (due to cooldowns some Defense combos need an additional class or multiple Defenders to 'self' combo.)
Class | Defense combos into class | Class combos into Defense | Both classes have |
---|---|---|---|
Archery | - if slowed | if slowed | |
Auramancy | |||
Battlerage | - if stunned | - if stunned/snared/slowed | |
Occultism | - if distressed | - if distressed | |
Shadowplay | - if stunned | - if stunned/marked | |
Songcraft | none | - if charmed | |
Sorcery | none | - if stunned | |
Vitalism | none | none | |
Witchcraft | - if shackled |