Weapons

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In the tables below, damage scattering is basically the deviation each weapon's attack has from its average DPS. It goes both ways - this means that with a high damage scatter, a weapon will sometimes hit much higher than average, but also sometimes hit much lower than average. The trigger effect is an effect that has a chance to happen each time you simply attack an enemy with the weapon. Attack speed should actually be named "attack delay" or something similar, because it is a value that represents how slow you attack. So, high attack speed means that your weapon is slow, and low attack speed means it's fast. Considering that weapon skills seem to be based of your average DPS instead of your raw weapon damage and that each weapon hit has a chance to proc a trigger effect independently of weapon speed (needs confirmation), you'll generally prefer using faster weapons (lower attack speed) so you get more trigger effects while not losing any damage as your average DPS is the same. Obviously you will first choose a weapon based on it's trigger effect and healing power/magical attack rather than on it's attack speed, but this is something to keep in mind.

One-handed weapons[edit | edit source]

Each one-handed weapon occupies one hand and can go into either hand (except when otherwise stated). You can dual-wield one-handed weapons (or use a one-handed weapon in the right hand and a shield in the left hand).

One-handed Weapon Damage Type Attack Speed Damage Scattering [1] Trigger Effect Extras/Info
Icon item dagger.pngDaggers
Piercing
1.4
10%
Increases your attack speed for a duration. None.
Icon item sword.pngSwords
Slashing or
Piercing
1.6 or 2.0
10%
Parries next attack received. None.
Icon item blade.pngKatanas
Slashing
1.5
10%
Your next attack will critically hit. None.
Icon item axe.pngAxes
Slashing
1.7
20%
Causes bleeding on enemy. None.
Icon item mace.pngClubs
Blunt
1.8
30%
Stuns enemy. Gives healing power. Can only go into the right hand.
Icon item staff 1h 0001.pngScepters
Blunt
1.8
10%
Chance to heal yourself. Gives magical attack. Can only go into the right hand.
Icon item spear 1h 0001.pngShortspears
Piercing
2.0
15%
Chance to greatly reduce enemy's physical defense. Gives healing power. Can only go into the right hand.

Shields[edit | edit source]

  • Icon item shield.pngShields - Can only go into the left hand. Enables ranged and melee physical attack blocking. They give defense and bonuses to Intellect, Strength, Agility and/or Stamina. Wielding a shield gives a buff that further increases physical and magical defenses by 200, and increases max HP and MP by 350.

Two-handed weapons[edit | edit source]

Equipping a two-handed weapon occupies both hands. They have considerably higher damage and stats than one-handed weapons individually.

Two-handed Weapon Damage Type Attack Speed Damage Scattering [1] Trigger Effect Extras/Info
Icon item sword 2h 0001.pngGreatswords
Slashing
2.1
10%
Parries next attack received. None.
Icon item blade 2h 0001.pngNodachi
Slashing
2.0
10%
Your next attack will critically hit. None.
Icon item axe 2h 0001.pngGreataxes
Slashing
2.2
20%
Causes bleeding on enemy. None.
Icon item mace 2h 0001.pngGreatclubs
Blunt
2.2
30%
Stuns enemy. Gives healing power.
Icon item staff 2h 0001.pngStaffs
Blunt
2.3
20%
Chance to recover mana. Gives magical attack.
Icon item spear 2h 0001.pngLongspear
Piercing
2.5
25%
Chance to greatly reduce enemy's physical defense. None.

Ranged weapons[edit | edit source]

Ranged Weapon Damage Type Attack Speed Damage Scattering [1] Trigger Effect Extras/Info
Icon item bow.pngBows
Piercing
1.0
10%
Poisons enemy and increases your damage for a duration. (need confirmation) Goes into the ranged slot.

Musical instruments[edit | edit source]

  • Icon item ins s 0001.pngLutes : Restores health when playing.
  • Icon item ins w 0001.pngFlutes : Restores mana when playing.
  • Drums



References[edit | edit source]

  1. 1.0 1.1 1.2 Archeage Database - Equipment