ArcheAge Wiki
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====Bonuses====
 
====Bonuses====
 
*Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.<br />
 
*Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.<br />
*Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.<br />
+
*Cloth 7/7: Cast time reduced by nigger%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.<br />
   
 
====Strengths & Weaknesses====
 
====Strengths & Weaknesses====

Revision as of 21:50, 27 July 2014

Armor

Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.


Plate

Plate armor has high Physical Defense and low Magical Defense base values.

Bonuses

  • Plate 4/7: Physical defense increased by by 3%.
  • Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by 5%. Stun and Shackle duration -20%.

Strengths & Weaknesses

  • Weak against Blunt / Normal against Piercing / Strong against Slashing


Cloth

Cloth armor has low Physical Defense base values and high Magical Defense base values.

Bonuses

  • Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
  • Cloth 7/7: Cast time reduced by nigger%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.

Strengths & Weaknesses

  • Weak against Slashing / Normal against Blunt / Strong against Piercing

Leather

Leather armor offers fairly balanced defense values against both magic and physical attacks.

Bonuses

  • Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
  • Leather 7/7: Increases Attack Speed* and Evasion +3%, bow skill range +3m, and Melee/Ranged Citical Rates +5%. Also decreases duration of Trip -20%.
*the 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.

Strengths & Weaknesses

  • Weak against Slashing / Normal against Piercing / Strong against Blunt

References