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{{#ev:youtube|UaK6vnrV6vM|350|right|}}
 
{{#ev:youtube|UaK6vnrV6vM|350|right|}}
The class system of [[ArcheAge]] consists of ten skillsets, from which players can select three to create one of the 120 possible classes.
+
The class system of [[ArcheAge]] consists of eleven skillsets, from which players can select three to create one of the 220 possible classes.
   
=Skillsets=
+
==Skillsets==
There are 10 skillsets available in ArcheAge. The options allow for the creation of 120 unique classes. Abilities in the skillsets are unlocked as a character gains levels.
+
There are 12 skillsets available in ArcheAge. The options allow for the creation of 220 unique classes. Abilities in the skillsets are unlocked as a character gains levels.
   
 
At level 10, players are able to change their selected specialization for a fee. The fee is determined by the amount of skill points spent in the skillset's tree. Note that replacing one specialization with another does not automatically unlock all skills.
 
At level 10, players are able to change their selected specialization for a fee. The fee is determined by the amount of skill points spent in the skillset's tree. Note that replacing one specialization with another does not automatically unlock all skills.
 
Combat level and skillsets level separately.
 
Combat level and skillsets level separately.
  +
  +
With the Relics of Hiram update, the Abyssal Skills were removed and replaced by the Ancestral system, this offers augmentations for some skills, if the skillset is Level 55.
  +
 
{{Class_Description_Table
 
| image=archery.png
 
| class=Archery
 
| desc=This path of development will make the hero a skilled archer. vlear
 
| patron_desc=Patron: [[Tahyang]]
 
}}
  +
 
{{Class_Description_Table
  +
| image=will2.png
  +
| class=Auramancy
  +
| desc=A hero who has chosen this path gains access to teleportation and magical abilities that weaken foes and strengthen friends.
  +
| patron_desc=Patron: [[Haje]]
  +
}}
   
 
{{Class_Description_Table
 
{{Class_Description_Table
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{{Class_Description_Table
 
{{Class_Description_Table
| image=sorcery.png
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| image=protection.png
| class=Sorcery
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| class=Defense
| desc=By choosing this path, the hero will have access to devastating elemental spells that cause damage to one or more enemies.
+
| desc=A warrior who chooses this path of development will become a master of defensive techniques.
| patron_desc=Patron: [[Aranzeb]]
+
| patron_desc=Patron: [[Shatigon]]
 
}}
 
}}
   
  +
{{Class Description Table
{{Class_Description_Table
 
| image=archery.png
+
|image=malediction.png
| class=Archery
+
|class=Malediction
| desc=This path of development will make the hero a skilled archer.
+
|desc=A skillset fueled by the power of the abyss.
| patron_desc=Patron: [[Tahyang]]
+
|patron_desc=Patron: [[Orchidna]]
}}
 
 
{{Class_Description_Table
 
| image=devotion.png
 
| class=Vitalism
 
| desc=This path of development will make the hero a skilled healer that can save lives.
 
| patron_desc=Patron: [[Kyprosa]]
 
| no_class_table=1
 
 
}}
 
}}
   
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{{Class_Description_Table
 
{{Class_Description_Table
| image=protection.png
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| image=artistry2.png
| class=Defense
+
| class=Songcraft
 
| desc=This specialization encourages fighters and threatens enemies with the sounds of music.
| desc=A warrior who chooses this path of development will become a master of defensive techniques.
 
| patron_desc=Patron: [[Shatigon]]
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| patron_desc=Patron: [[Lucius]]
 
| no_class_table=1
 
}}
 
}}
   
 
{{Class_Description_Table
 
{{Class_Description_Table
| image=will2.png
+
| image=sorcery.png
| class=Auramancy
+
| class=Sorcery
| desc=A hero who has chosen this path gains access to teleportation and magical abilities that weaken foes and strengthen friends.
+
| desc=By choosing this path, the hero will have access to devastating elemental spells that cause damage to one or more enemies.
| patron_desc=Patron: [[Hase]]
+
| patron_desc=Patron: [[Aranzeb]]
 
}}
 
}}
   
 
{{Class_Description_Table
 
{{Class_Description_Table
| image=conjury2.png
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| image=swiftblade.png
| class=Witchcraft
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| class=Swiftblade
| desc=Skills of the school directly affect the mind of allies and enemies.
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| desc=Utilize twin blades and stealth to slaughter your enemies.
| patron_desc=Patron: [[Dahuta]]
+
| patron_desc=
 
}}
 
}}
   
 
{{Class_Description_Table
 
{{Class_Description_Table
| image=artistry2.png
+
| image=devotion.png
| class=Songcraft
+
| class=Vitalism
  +
| desc=This path of development will make the hero a skilled healer that can save lives.
| desc=This specialization encourages fighters and threatens enemies with the sounds of music.
 
| patron_desc=Patron: [[Lucius]]
+
| patron_desc=Patron: [[Kyprosa]]
 
| no_class_table=1
 
| no_class_table=1
 
}}
 
}}
   
  +
{{Class_Description_Table
=Class Combinations=
 
  +
| image=conjury2.png
As mentioned above, there are 120 different possible classes based on the skillsets selected.
 
  +
| class=Witchcraft
  +
| desc=Skills of the school directly affect the mind of allies and enemies.
  +
| patron_desc=Patron: [[Dahuta]]
  +
}}
  +
 
==Class Combinations==
 
As mentioned above, there are 220 different possible classes based on the skillsets selected.
   
   
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=== Builds ===
 
=== Builds ===
 
Here are few of the best skill combinations for tanking.
 
Here are few of the best skill combinations for tanking.
*Templar - Defense, Vitalism, Auramancy<br />
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*Templar - Defense, Vitalism, Auramancy
  +
*HexBlade- Battlerage,Witchcraft,Defense
 
*Blighter - Defense, Battlerage, Shadowplay
 
*Blighter - Defense, Battlerage, Shadowplay
 
*Abolisher - Defense, Battlerage, Auramancy
 
*Abolisher - Defense, Battlerage, Auramancy
*Paladin - Battlerage, Defense, Vitalism
+
*Paladin - Defense, Battlerage, Vitalism
*Death Warden - Defense, Shadowplay, Vitalism
 
 
*Skullknight - Defense, Auramancy, Occultism
 
*Skullknight - Defense, Auramancy, Occultism
 
*Doomlord- Battlerage, Defense, Occultism
*Scion - Defense, Sorcery, Vitalism
 
   
 
== Offensive ==
 
== Offensive ==
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Damaging classes include [[Battlerage]], [[Sorcery]], [[Archery]], [[Occultism]], and [[Shadowplay]]. They can be combined with each other and other classes for a huge amount of variety.
 
Damaging classes include [[Battlerage]], [[Sorcery]], [[Archery]], [[Occultism]], and [[Shadowplay]]. They can be combined with each other and other classes for a huge amount of variety.
 
===Builds===
 
===Builds===
*Hex Warden - Battlerage, Auramancy, Witchcraft
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*Executioner - Battlerage, Occultism, Shadowplay
*Stonearrow - Shadowplay, Archery, Defence
 
*Darkrunner - Battlerage, Shadowplay, Auramancy
 
*Reaper - Sorcery, Occultism, Shadowplay
 
*Spellsinger - Sorcery, Songcraft, Shadowplay
 
*Primeval - Archery, Shadowplay, Auramancy
 
*Hellweaver - Sorcery, Shadowplay, Battlerage
 
*yle - Shadowplay, Occultism, Defense
 
*Outrider - Battlerage, Shadowplay, Archery
 
*Executioner - Shadowplay, Battlerage, Occultism
 
*Arcanist - Sorcery, Auramancy, Witchcraft
 
*Demonologist - Sorcery, Occultism, Witchcraft
 
*Blackguard - Battlerage, Occultism, Vitalism
 
*Daggerspell - Sorcery, Witchcraft, Shadowplay
 
*Ranger - Archery, Shadowplay, Vitalism
 
*Doombringer - Occult, Shadowplay, Vitalism
 
*Blade Dancer - Battlerage, Shadowplay, Songcraft
 
*Trickster - Archery, Shadowplay, Witchcraft
 
*Shroudmaster - Occultism, Shadowplay, Witchcraft
 
*Bloodreaver - Battlerage, Auramancy, Occultism
 
*Shadowblade - Battlerage, Shadowplay, Witchcraft
 
*Shadehunter - Archery, Shadowplay, Occultism
 
*Cultist - Occultism, Sorcery, Vitalism
 
   
 
==Healers==
 
==Healers==
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*Warpriest - Archery, Vitalism, Battlerage
 
*Warpriest - Archery, Vitalism, Battlerage
 
*Soulsong - Archery, Vitalism, Songcraft
 
*Soulsong - Archery, Vitalism, Songcraft
*roma - Auramancy, Vitalism, Songcraft
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*Cleric - Auramancy, Vitalism, Songcraft
  +
*Gypsy - Sorcery, Vitalism, Songcraft
   
 
==Support==
 
==Support==
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===Builds===
 
===Builds===
 
* Confessor - Vitalism, Songcraft, Shadowplay
 
* Confessor - Vitalism, Songcraft, Shadowplay
*Assasin - Shadowplay, Witchcraft, Vitalism
+
*Assassin - Shadowplay, Witchcraft, Vitalism
 
*Athame - Songcraft, Witchcraft, Vitalism
 
*Athame - Songcraft, Witchcraft, Vitalism
 
*Caretaker - Defense, Songcraft, Vitalism
 
*Caretaker - Defense, Songcraft, Vitalism
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*Argent - Battlerage, Auramancy, Vitalism
 
*Argent - Battlerage, Auramancy, Vitalism
   
==Player vs Player==
+
==Player Vs Player==
  +
'''Darkrunner''' - Great Melee Build, Very High damage in close proximity, Very High Mobility. If caught off guard, well... their mistake.
  +
  +
Primeval - Great Physical Ranged Build, Very High Damage and Very High Mobility at a distance. If caught off guard, you should be able to get away and turn the tide in your favour.
  +
  +
'''ShadowBlade''' - Considered OP, Very High Physical Damage, Moderately Mobile, Lots of CC. Be sure you start the encounter.
  +
  +
'''Blighter''' - A very "come and get me" build, High Damage and built for Survival. Moderate Mobility.
  +
Can do well with starting and receiving encounters, very popular class because ambushes are unpredictable. Don't be afraid to attack with this build either, you are a high damage tank.
  +
  +
'''Daggerspell''' - All around class, high magic damage, uses shadowplay for some physical damage and a way to get around, and witchcraft for CCs and debuffs, moderate mobility, be sure you start the encounter.
  +
  +
'''Abolisher''' - Aggro Magnet, built to outlast your opponent and get away if needed, you usually lead the charge. Great at receiving encounters, okay at starting, works well in group. High Physical Damage and uses Defense and Auramancy for buffs.
  +
  +
'''Templar''' - Lives up to its name, a Survival King. Have fun killing this. Low-Moderate damage (depends on gear) Godly Defense, uses Vitalism to heal and do the majority of its damage, defense for... well defense, and Auramancy to get around and buff. Moderate Mobility. A Tower of strength.
  +
  +
'''Tomb Warden-''' A step down from Templar, like a Survival Prince. Substitutes Vitalism for Songcraft, so slight heals and more damage, again, have fun killing this. Moderate Damage, Very High Survivability. Moderate Mobility.
  +
  +
'''Stone Arrow''' - A Ranged tank, uses shadowplay to get around, archery to combo with shadowplay at range, and defense in case all goes wrong. Great Setup for new people starting pvp. Very High Damage, high defense, moderate mobility.
  +
  +
'''Trickster''' - Shadowblade, but ranged, you make your targets feel like they are the plague. Keep them away and you will live. Very High Ranged Damage, Witchcraft for CCs and debuffs. Moderate Mobility.
  +
  +
'''Enigmatist''' - A mix, Sorcery (main) Shadowplay, and Auramancy. Not the best, but a very high damage doer if played right, its all about timing with this build. Very high Mobility, Very High Magic Damage, and Moderate Physical, Not very survivable, you need to be on your toes, ready to move at a moments notice. This Class is for Experts.
  +
  +
-Watsonan, Tahyang World, you're Welcome.
  +
  +
P.S. Revenant is a very Fun build, (occultism, sorcery, and auramancy) Godly Magic Damage, moderate mobility, moderately survivable.
 
===Builds===
 
===Builds===
   
 
==Additional Info==
 
==Additional Info==
For more information on how each is used see [[Builds]]. You can visit Ferin, PCRenegade, Tala's Complete Class Listing - [http://forums.archeagegame.com/showthread.php?5363-Complete-Class-Listing].
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For more information on how each is used see [[Builds]].
  +
 
[[pl:Klasy]]
 
[[pl:Klasy]]
 
[[pl:Role]]
 
[[pl:Role]]
[[Category:Classes & Builds]][[Category:Character Information]]
+
[[Category:Classes & Builds]]
  +
[[Category:Character Information]]

Latest revision as of 04:43, 29 February 2024

The class system of ArcheAge consists of eleven skillsets, from which players can select three to create one of the 220 possible classes.

Skillsets

There are 12 skillsets available in ArcheAge. The options allow for the creation of 220 unique classes. Abilities in the skillsets are unlocked as a character gains levels.

At level 10, players are able to change their selected specialization for a fee. The fee is determined by the amount of skill points spent in the skillset's tree. Note that replacing one specialization with another does not automatically unlock all skills. Combat level and skillsets level separately.

With the Relics of Hiram update, the Abyssal Skills were removed and replaced by the Ancestral system, this offers augmentations for some skills, if the skillset is Level 55.

Archery
Archeryclasses
This path of development will make the hero a skilled archer. vlear
Patron: Tahyang
Will2
Auramancyclasses
A hero who has chosen this path gains access to teleportation and magical abilities that weaken foes and strengthen friends.
Patron: Haje
Warfare
Battlerageclasses
This specialization includes powerful blows, inflicting devastating damage, as well as methods of buffing the warrior and weakening his or her enemies.
Patron: Kyrios
Protection
Defenseclasses
A warrior who chooses this path of development will become a master of defensive techniques.
Patron: Shatigon
Maledictionclasses
A skillset fueled by the power of the abyss.
Patron: Orchidna
Necromancy
Occultismclasses
If the hero chooses this path, he or she will be subject to all the mysteries of the underworld.
Patron: Nui
Finesse
Shadowplayclasses
Those who choose the path of secrecy will be sudden and clever killers in possession of an arsenal of tricks.
Patron: Melisara
Artistry2
Songcraft
This specialization encourages fighters and threatens enemies with the sounds of music.
Patron: Lucius
Sorcery
Sorceryclasses
By choosing this path, the hero will have access to devastating elemental spells that cause damage to one or more enemies.
Patron: Aranzeb
Swiftbladeclasses
Utilize twin blades and stealth to slaughter your enemies.
Devotion
Vitalism
This path of development will make the hero a skilled healer that can save lives.
Patron: Kyprosa
Conjury2
Witchcraftclasses
Skills of the school directly affect the mind of allies and enemies.
Patron: Dahuta

Class Combinations

As mentioned above, there are 220 different possible classes based on the skillsets selected.


Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Battlerage Witchcraft Defense Hexblade 7 5 8 10 7
Battlerage Witchcraft Auramancy Hex Warden 5 7 7 9 8
Battlerage Witchcraft Occultism Hordebreaker 5 8 6 11 6
Battlerage Witchcraft Archery Dreadhunter 9 6 5 10 6
Battlerage Witchcraft Sorcery Harbinger 5 9 7 10 5
Battlerage Witchcraft Shadowplay Shadowblade 8 5 6 11 6
Battlerage Witchcraft Songcraft Dirgeweaver 5 6 6 10 9
Battlerage Witchcraft Vitalism Dervish 5 6 9 10 6
Battlerage Defense Auramancy Abolisher 7 5 9 6 10
Battlerage Defense Occultism Doomlord 6 6 8 8 8
Battlerage Defense Archery Liberator 10 4 7 7 8
Battlerage Defense Sorcery Crusader 6 7 9 7 7
Battlerage Defense Shadowplay Blighter 9 3 8 8 8
Battlerage Defense Songcraft Dawncaller 6 4 8 7 11
Battlerage Defense Vitalism Paladin 6 4 11 7 8
Battlerage Auramancy Occultism Bloodreaver 5 8 7 7 9
Battlerage Auramancy Archery Bonestalker 9 6 6 6 9
Battlerage Auramancy Sorcery Enforcer 5 9 8 6 8
Battlerage Auramancy Shadowplay Darkrunner 8 5 7 7 9
Battlerage Auramancy Songcraft Herald 5 6 7 6 12
Battlerage Auramancy Vitalism Argent 5 6 10 6 9
Battlerage Occultism Archery Dreadbow 9 7 5 8 7
Battlerage Occultism Sorcery Ravager 5 10 7 8 6
Battlerage Occultism Shadowplay Executioner 8 6 6 9 7
Battlerage Occultism Songcraft Lorebreaker 5 7 6 8 10
Battlerage Occultism Vitalism Blackguard 5 7 9 8 7
Battlerage Archery Sorcery Fiendhunter 9 8 6 7 6
Battlerage Archery Shadowplay Outrider 12 4 5 8 7
Battlerage Archery Songcraft Bloodskald 9 5 5 7 10
Battlerage Archery Vitalism Warpriest 10 5 8 7 7
Battlerage Sorcery Shadowplay Hellweaver 8 7 7 8 6
Battlerage Sorcery Songcraft Spellsword 5 8 7 7 9
Battlerage Sorcery Vitalism Fleshshaper 5 8 10 7 6
Battlerage Shadowplay Songcraft Blade Dancer 8 4 6 8 10
Battlerage Shadowplay Vitalism Inquisitor 8 4 9 8 7
Battlerage Songcraft Vitalism Bloodthrall 5 5 9 7 10

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Witchcraft Defense Auramancy Dreambreaker 4 7 9 8 8
Witchcraft Defense Occultism Defiler 4 8 8 10 6
Witchcraft Defense Archery Archon 8 6 7 9 6
Witchcraft Defense Sorcery Cabalist 4 9 9 9 5
Witchcraft Defense Shadowplay Shadowknight 7 5 8 10 6
Witchcraft Defense Songcraft Poxbane 4 6 8 9 9
Witchcraft Defense Vitalism Shadowbane 4 6 11 9 6
Witchcraft Auramancy Occultism Nightcloak 3 10 7 9 7
Witchcraft Auramancy Archery Arcane Hunter 7 8 6 8 7
Witchcraft Auramancy Sorcery Arcanist 3 11 8 8 6
Witchcraft Auramancy Shadowplay Eidolon 6 7 7 9 7
Witchcraft Auramancy Songcraft Enchantrix 3 8 7 8 10
Witchcraft Auramancy Vitalism Hierophant 3 8 10 8 7
Witchcraft Occultism Archery Shadestriker 7 9 5 10 5
Witchcraft Occultism Sorcery Demonologist 3 12 7 10 4
Witchcraft Occultism Shadowplay Shroudmaster 6 8 6 11 5
Witchcraft Occultism Songcraft Tombcaller 3 9 6 10 8
Witchcraft Occultism Vitalism Necromancer 3 9 9 10 5
Witchcraft Archery Sorcery Stormcaster 7 10 6 9 4
Witchcraft Archery Shadowplay Trickster 10 6 5 10 5
Witchcraft Archery Songcraft Hex Ranger 7 7 5 9 8
Witchcraft Archery Vitalism Soulbow 7 7 8 9 5
Witchcraft Sorcery Shadowplay Daggerspell 6 9 7 10 4
Witchcraft Sorcery Songcraft Lamentor 3 10 7 9 7
Witchcraft Sorcery Vitalism Shaman 3 10 10 9 4
Witchcraft Shadowplay Songcraft Nightwitch 6 6 6 10 8
Witchcraft Shadowplay Vitalism Assassin 6 6 9 10 5
Witchcraft Songcraft Vitalism Athame 3 7 9 9 8

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Defense Auramancy Occultism Skullknight 4 8 9 6 9
Defense Auramancy Archery Bastion 8 6 8 5 9
Defense Auramancy Sorcery Thaumaturge 4 9 10 5 8
Defense Auramancy Shadowplay Nightblade 7 5 9 6 9
Defense Auramancy Songcraft Tomb Warden 4 6 9 5 12
Defense Auramancy Vitalism Templar 4 6 12 5 9
Defense Occultism Archery Dreadstone 8 7 7 7 7
Defense Occultism Sorcery Battlemage 4 10 9 7 6
Defense Occultism Shadowplay Dreadnaught 7 6 8 8 7
Defense Occultism Songcraft Dark Aegis 4 7 8 7 10
Defense Occultism Vitalism Justicar 4 7 11 7 7
Defense Archery Sorcery Farslayer 8 8 8 6 6
Defense Archery Shadowplay Stone Arrow 11 4 7 7 7
Defense Archery Songcraft Honorguard 8 5 7 6 10
Defense Archery Vitalism Druid 8 5 10 6 7
Defense Sorcery Shadowplay Swiftstone 7 7 9 7 6
Defense Sorcery Songcraft Earthsinger 4 8 9 6 9
Defense Sorcery Vitalism Scion 4 8 12 6 6
Defense Shadowplay Songcraft Nightbearer 7 4 8 7 10
Defense Shadowplay Vitalism Death Warden 7 4 11 7 7
Defense Songcraft Vitalism Caretaker 4 5 11 6 10

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Auramancy Occultism Archery Astral Ranger 7 9 6 6 8
Auramancy Occultism Sorcery Revenant 3 12 8 6 7
Auramancy Occultism Shadowplay Planeshifter 6 8 7 7 8
Auramancy Occultism Songcraft Phantasm 3 9 7 6 11
Auramancy Occultism Vitalism Edgewalker 3 9 10 6 8
Auramancy Archery Sorcery Stormchaser 7 10 7 5 7
Auramancy Archery Shadowplay Primeval 10 6 6 6 8
Auramancy Archery Songcraft Howler 7 7 6 5 11
Auramancy Archery Vitalism Oracle 7 7 9 5 8
Auramancy Sorcery Shadowplay Enigmatist 6 9 8 6 7
Auramancy Sorcery Songcraft Spellsong 3 10 8 5 10
Auramancy Sorcery Vitalism Boneweaver 3 10 11 5 7
Auramancy Shadowplay Songcraft Exorcist 6 6 7 6 11
Auramancy Shadowplay Vitalism Soothsayer 6 6 10 6 8
Auramancy Songcraft Vitalism Cleric 3 7 10 5 11

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Occultism Archery Sorcery Spellbow 7 11 6 7 5
Occultism Archery Shadowplay Shadehunter 10 7 5 8 6
Occultism Archery Songcraft Gravesinger 7 8 5 7 9
Occultism Archery Vitalism Blood Arrow 7 8 8 7 6
Occultism Sorcery Shadowplay Reaper 6 10 7 8 5
Occultism Sorcery Songcraft Requiem 3 11 7 7 8
Occultism Sorcery Vitalism Cultist 3 11 10 7 5
Occultism Shadowplay Songcraft Nocturne 6 7 6 8 9
Occultism Shadowplay Vitalism Doombringer 6 7 9 8 6
Occultism Songcraft Vitalism Sorrowsong 3 8 9 7 9

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Archery Sorcery Shadowplay Infiltrator 10 8 6 7 5
Archery Sorcery Songcraft Evoker 7 9 6 6 8
Archery Sorcery Vitalism Naturalist 7 9 9 6 5
Archery Shadowplay Songcraft Ebonsong 10 5 5 7 9
Archery Shadowplay Vitalism Ranger 10 5 8 7 6
Archery Songcraft Vitalism Soulsong 7 6 8 6 9

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Sorcery Shadowplay Songcraft Spellsinger 6 8 7 7 8
Sorcery Shadowplay Vitalism Animist 6 8 10 7 5
Sorcery Songcraft Vitalism Gypsy 3 9 10 6 8

Skillset 1 Skillset 2 Skillset 3 Class Name Phys Damage Magic Damage Defense Curses Buffs
Shadowplay Songcraft Vitalism Confessor 6 5 9 7 9

Overview

Builds, or Roles, are a combination or your selected Skill Sets and the Abilities you have selected from within. Developing your Role properly will result in a character who is specialized in Offense, Defense, Healing, or Support. You can adjust your role further to determine whether you are best suited for PvE or PvP situations.

Protective

Also known as Tanks, These classes are made to take damage, protect allies, and survive. The primary tanking specialization is Defense but it can be combined with others to define exactly how you tank.

Builds

Here are few of the best skill combinations for tanking.

  • Templar - Defense, Vitalism, Auramancy
  • HexBlade- Battlerage,Witchcraft,Defense
  • Blighter - Defense, Battlerage, Shadowplay
  • Abolisher - Defense, Battlerage, Auramancy
  • Paladin - Defense, Battlerage, Vitalism
  • Skullknight - Defense, Auramancy, Occultism
  • Doomlord- Battlerage, Defense, Occultism

Offensive

Offensive Fighters/Casters, aka DPS, specialize in unloading devastating attacks on enemy forces.
Damaging classes include Battlerage, Sorcery, Archery, Occultism, and Shadowplay. They can be combined with each other and other classes for a huge amount of variety.

Builds

  • Executioner - Battlerage, Occultism, Shadowplay

Healers

A healer's primary function is to maintain life. They specialize in healing, cleansing, and buffing their comrades.

Builds

  • Templar - Defense, Vitalism, Auramancy
  • Hierophant - Auramancy, Witchcraft, Vitalism
  • Edgewalker - Auramancy, Occultism, Vitalism
  • Warpriest - Archery, Vitalism, Battlerage
  • Soulsong - Archery, Vitalism, Songcraft
  • Cleric - Auramancy, Vitalism, Songcraft
  • Gypsy - Sorcery, Vitalism, Songcraft

Support

A support's main function is to buff its allies and debuff/CC (stun, snare, etc.) its enemies.

Builds

  • Confessor - Vitalism, Songcraft, Shadowplay
  • Assassin - Shadowplay, Witchcraft, Vitalism
  • Athame - Songcraft, Witchcraft, Vitalism
  • Caretaker - Defense, Songcraft, Vitalism
  • Cleric - Auramancy, Songcraft, Vitalism
  • Dreambreaker - Witchcraft, Defense, Auramancy
  • Phantasm - Occultism, Songcraft, Auramancy
  • Poxbane - Witchcraft, Defense, Songcraft
  • Requiem - Occultism, Sorcery, Songcraft
  • Soothsayer - Auramancy, Vitalism, Shadowplay
  • Argent - Battlerage, Auramancy, Vitalism

Player Vs Player

Darkrunner - Great Melee Build, Very High damage in close proximity, Very High Mobility. If caught off guard, well... their mistake.

Primeval - Great Physical Ranged Build, Very High Damage and Very High Mobility at a distance. If caught off guard, you should be able to get away and turn the tide in your favour.

ShadowBlade - Considered OP, Very High Physical Damage, Moderately Mobile, Lots of CC. Be sure you start the encounter.

Blighter - A very "come and get me" build, High Damage and built for Survival. Moderate Mobility. Can do well with starting and receiving encounters, very popular class because ambushes are unpredictable. Don't be afraid to attack with this build either, you are a high damage tank.

Daggerspell - All around class, high magic damage, uses shadowplay for some physical damage and a way to get around, and witchcraft for CCs and debuffs, moderate mobility, be sure you start the encounter.

Abolisher - Aggro Magnet, built to outlast your opponent and get away if needed, you usually lead the charge. Great at receiving encounters, okay at starting, works well in group. High Physical Damage and uses Defense and Auramancy for buffs.

Templar - Lives up to its name, a Survival King. Have fun killing this. Low-Moderate damage (depends on gear) Godly Defense, uses Vitalism to heal and do the majority of its damage, defense for... well defense, and Auramancy to get around and buff. Moderate Mobility. A Tower of strength.

Tomb Warden- A step down from Templar, like a Survival Prince. Substitutes Vitalism for Songcraft, so slight heals and more damage, again, have fun killing this. Moderate Damage, Very High Survivability. Moderate Mobility.

Stone Arrow - A Ranged tank, uses shadowplay to get around, archery to combo with shadowplay at range, and defense in case all goes wrong. Great Setup for new people starting pvp. Very High Damage, high defense, moderate mobility.

Trickster - Shadowblade, but ranged, you make your targets feel like they are the plague. Keep them away and you will live. Very High Ranged Damage, Witchcraft for CCs and debuffs. Moderate Mobility.

Enigmatist - A mix, Sorcery (main) Shadowplay, and Auramancy. Not the best, but a very high damage doer if played right, its all about timing with this build. Very high Mobility, Very High Magic Damage, and Moderate Physical, Not very survivable, you need to be on your toes, ready to move at a moments notice. This Class is for Experts.

-Watsonan, Tahyang World, you're Welcome.

P.S. Revenant is a very Fun build, (occultism, sorcery, and auramancy) Godly Magic Damage, moderate mobility, moderately survivable.

Builds

Additional Info

For more information on how each is used see Builds.