Overview[]
This path of development will make the hero a skilled healer that can protect the lives of those around them, or heal themselves to survive a fight.
Patroness of these soldiers is considered Kyprosa Deyer, keeper of the gates of the world.
Vitalism is a support tree, the primary tool of the healer, and is invaluable in a party. It has abilities that can affect either allies or enemies, and the only revive skill in the game.
Skills[]
Active[]
Note: When casting a skill that can target an ally, hold ALT to use on yourself.
Name | Vitalism Reqs | Description* | Cost* | Cast Time* | Cooldown* | Range* | Effects | Combos | |
---|---|---|---|---|---|---|---|---|---|
Holy Bolt | Lv1 | Fire a projectile of light to deal damage to an enemy. Allies Blessed with Mirror Light within 15m of the target receive healing. Enemies Cursed with Mirror Light take 37% bonus damage. | 7 | 1.5 seconds | none | Single
30m |
|||
Mirror Light | Lv3 | When cast on allies, cures one debuff and grants Blessing, increasing received healing +15% for 1min 30sec. When cast on enemies, inflicts Snare for 3sec and inflicts Curse for 20sec, increasing received damage +12% and decreasing healing effectiveness -30%. Snare duration reduced -50% in PvP. | 14 Mana | Instant | 24 Seconds | Single 25m | |||
Antithesis | Lv10 | Allies/yourself: Instantly restores a moderate amount of health. Enemies: Deals a moderate amount of Magic Damage. | 37 Mana | 1.5 Seconds | 5 Seconds | Single 30m | |||
Resurgence | Lv15 | Regenerates +(324 + 200% Magic Attack) health over 10sec to you or an ally. | 105 Mana | Instant | none | Single 30m | |||
Revive | Lv20 | Revives an ally with a percentage of max health and mana, and restores XP lost on death. The amount restored improves as the skill ranks up. Can't be used during combat. | 266 Mana | 7 Seconds | none | Single 25m | |||
Skewer | Lv25 | Summons four overlapping skewers within a 20m circle. The spears deal 481-515 Magic Damage and Impale enemies for 2.2sec, preventing all actions. Enemies take more damage when hit by multiple spears. | 347 Mana | 1.5 Seconds | 20 Seconds | Ground-Target 25m
Area Effect 5m |
|||
Mend | Lv30 | Restores +(720 + 300% Magic Attack) health to all allies within 20m. Gives 1-3 stacks of Inspired. | 864 Mana | 3 Seconds | 21 Seconds | Personal AoE 20m | |||
Aranzeb's Boon | Lv35 | Increases all stats by +15. Applies to caster and nearby raid members for 30min. | 174 Mana | 2 Seconds | none | Personal AoE
25m |
|||
Renewal | Lv40 | Calls forth energy from the land to bless caster or an ally. Has a 15% chance of recovering 540 HP when hit for 30sec. | 328 Mana | 2 Seconds | none | Single 30m | |||
Fervent Healing | Lv45 | Instantly restores +(230 + 150% Magic Attack) health to a caster or an ally. Can be used again immediately, increasing the strength of the skill +25%, but consuming significantly more mana. Can be used consecutively up to 5 times. | 71 Mana | Instant | 9 Seconds | Single 30m | |||
Infuse | Lv50 | Consumes caster's mana to restore the mana of up to 10 allies within 20m. Restores 10-12% of each target's max mana. Consumes the Sacrifice buff to give each target a strong shield which absorbs damage, lasting 5s. | 520 Mana | Instant | 9 Seconds | Personal AoE
20m |
|||
Whirlwind's Blessing | Lv55 | Increases Attack Speed and Move Speed +20% for allies and decreases Attack Speed and Move Speed -15% for enemies for 30 seconds. | 369 Mana | Channeled | 180 Seconds | Ground-Target AoE
30m |
*Base values for Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive[]
Combos[]
Vitalism self-combos: (due to cooldowns some Vitalism combos need an additional class or multiple Vitalists to 'self' combo.)
Class | Vitalism combos with class | Class combos with Vitalism | Both classes have |
---|---|---|---|
Archery | none | none | |
Auramancy | |||
Battlerage | |||
Defense | none | none | |
Occultism | |||
Shadowplay | none | none | none |
Songcraft | none | none | |
Sorcery | none | ||
Witchcraft | none |