Overview[edit | edit source]
Guilds are one of the ways that players can band together in the world of Archeage. Joining a guild grants you access to the prestige store, guild daily quests, and a guild specific buff based on the level of the guild.
Guilds can hold up to 50 people, and can be leveled by doing guild quests. Guilds offer benefits to those in them, such as Prestige and a special buff. There can be Guild v. Guild wars by declaring Dominion on guild that does not have a Peace Treaty up.
Creating a Guild[edit | edit source]
Creating a guild requires a party of five players at level five or above. The leader of the party must pay 1 gold. The members of the starting party do not have to agree to forming the guild, but must not already be in a guild. Once the guild is formed, only the guild leader is required to keep it up.
Only people of your own nation can join your guild. However Pirates (being their own nation) can come together to form a guild regardless of their native nation.
Running a Guild[edit | edit source]
Guild Capacity[edit | edit source]
The number of people you can have in your guild will vary based on level. Guild capacity will start at 30 members, and increase by 5 members every time the guild levels up, until a cap of 50 players.
|Guild Level||Guild Capacity|
Guild Buffs[edit | edit source]
Guilds Receive a buff that grants bonuses based on the level of the guild. As the guild level goes up, more bonuses are bestowed upon its members.
Guild Activities[edit | edit source]
Guild Missions will consist of contributions of a specified item, To slay a world boss, or taking participation in a large mission. When these missions are completed, they add XP, which is necessary to level up your guild.
- Colonizing Auroria
- Hunting Request
- World Boss
- Experia Patch
- Tower Defense
- Blue Salt Contribution