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Overview[edit | edit source]
Those who choose the path of Shadowplay will be a sudden and clever killer in possession of an arsenal of tricks.
Patroness of murderers considered Melisara Rivolla.
Shadowplay is a melee tree focused on stealth, speed and dps. It's notable for the Stealth skill, but also includes melee & ranged damage skills, a kiting skill, and two gap closers.
Skills[edit | edit source]
Active (updated for 1.2)[edit | edit source]
|Name||Shadowplay Reqs||Description*||Cost*||Cast Time*||Cooldown*||Range*||Effects||Combos|
|Rapid Strike||Lv1||Slashes an enemy repeatedly, dealing (0 + 80% Melee Attack) Physical Damage each hit. Has a chance to generate additional Bloodthirst. Marks the target with each hit; 10 stacks inflict Distressed. Backstabbing increasing Melee Critical Rate +50%.||21 Mana||Instant||none||Single 4m|
|Overwhelm||Lv3||Triggers a leap toward an enemy that deals (81 + 214% Melee Attack) Physical Damage and stacks 1 Bloodthirst upon landing. Also Stuns the enemy for 1.4sec. Can't use while Snared.||36 Mana||Instant||18 Seconds||Single 10m|
|Drop Back||Lv10||Triggers a backwards leap to escape a dangerous area or back away from an enemy. Eliminates the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5sec. Can't be used while Snared.||21 Mana||Instant||12 Seconds||Self|
|Wallop||Lv15||Launches four attacks in quick succession dealing (287 + 438% Melee Attack) Physical Damage. Accumulates Bloodthirst for every hit.||117 Mana||Instant||12 Seconds||Single 4m|
|Stalker's Mark||Lv20||Deals (108 + 100% Ranged Attack) Ranged Damage and marks enemies for 15sec. Increases received damage +12% and decreases healing effectiveness -20%. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. Damage is reduced -20% if target is within 8m.||115 Mana||Instant||27 Seconds||Single 25m|
|Stealth||Lv25||Prevents enemies from seeing you. Any actions other than moving will cause stealth to end. Decreases Move Speed -30%.||104 Mana||Instant||45 Seconds||Self|
|Toxic Shot||Lv30||Fires a toxic arrow dealing (168 + 350% Ranged Attack) Ranged Damage and 203 Poison Damage over 4sec. Damage reduced -20% if target is within 8m.||110 Mana||Instant||9 Seconds||Single 20m|
|Pin Down||Lv35||Pins an enemy to the ground, dealing (192 +300% Melee Attack) Physical Damage. Direct hits stack up to 6 Bloodthirst.||110 Mana||Instant||21 Seconds||Single 4m|
|Shadowsmite||Lv40||Launches a surprise attack, dealing damage equal to 90 times your stacked Bloodthirst and Shackling target for 5sec. Backstabbing adds Physical Damage equal to 600% of Melee Attack.||168 Mana||Instant||24 Seconds||Single 4m|
|Freerunner||Lv45||Increases Move Speed +35% and Agility +160. Grants immunity to Poison while in effect. Lasts 30sec.||214 Mana||Instant||90 Seconds||Self|
|Shadow Step||Lv50||Teleports caster behind an ally or enemy, reducing Aggro -50% for 15sec. Also increases Move Speed +50% for 3 seconds and has a 50% chance to reset its cooldown||75 Mana||Instant||30 Seconds||Single 20m|
|Throw Dagger||Lv55||Flings a dagger that deals (576 + 350% Melee Attack) damage to a single enemy, then ricochets to 5 additional enemies within 10m of the initial target, dealing less damage each hit. Enemies hit: Decreases Move and Attack speeds -40% and increases cast time +40%. Lasts 3sec. Gives 2 stacks of Bloodthirst for each target hit wih a maximum of 12 stacks.||315 Mana||Instant||35 Seconds||Single 10m|
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive (updated for 1.2)[edit | edit source]
|Evasive Counterstrike||Skill Points 2+||Launches a counterattack and accumulates 5 Bloodthirst after a successful Melee Evasion.|
|Consecutive Evasion||Skill Points 4+||Increases Melee Evasion +16% for 7 seconds after a successful Evasion against melee attacks.|
|Disregard||Skill Points 6+||Permanently decreases Aggro generation -20%.|
|Loophole||Skill Points 7+||Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critial Hit. If Loophole triggers too often, it will be disabled for 30 seconds.|
|Piercing||Skill Points 8+||Increases the Crit Rate +10% for 8 seconds after a successful Melee or Ranged Critical Hit.|
|Bloodthirst Intensified||Skill Points 9+||Increases accumulated Bloodthirst +2 times.|
|Shadow Mastery||Skill Points 10+||Decreases Shadowplay skill cooldown -20%.|
Combos[edit | edit source]
|Class||Shadowplay combos with class||Class combos with Shadowplay||Both classes have|
|Archery*||- if slowed||- if slowed|
|Battlerage**||if stunned/marked||- if snared/slowed||if stunned/marked/snared/slowed|
|Defense||- if stunned||- if stunned/marked|
|Occultism||- if distressed||- if distressed if impaled|
|Sorcery**||none||- if stunned/marked|
- *Toxic Shot is modified by Archery's Intensity and Archery Expertise.
- **Drop Back modifies Battlerage's Sunder Earth, Sorcery's Flamebolt, and Witchcraft's Earthen Grip.