Overview[edit | edit source]
By choosing this path, the hero will have access to devastating spells elements that cause damage to one or more enemies.
Wizards considered their patron Aranzeb.
Sorcery is the combat tree for hurling damaging spells at your opponent. As the classic wizard-style tree, sorcery has many skills that affect multiple targets, a couple snares, and a couple close range AoE skills.
It relies on Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.
Skills[edit | edit source]
Active[edit | edit source]
|Name||Sorcery Reqs||Description*||Cost*||Cast Time*||Cooldown*||Range*||Effects||Combos|
|Flamebolt||Lv1||Deals (0 + 209% Magic Attack) Magic Damage to an enemy. Can be used up to 3 times in a row without triggering a cooldown. Attack 1: Inflicts Burning for 3.2sec. Attack 3: Converts 20% of damage dealt to Subdued enemies to mana; inflicts Conflagration on Burning enemies. All 3 attacks deal +12% additional damage on Chilled targets.||16 Mana||1 Second||none||Single 0-20m|
|Freezing Arrow||Lv3||Fires a freezing arrow at an enemy, dealing (90 + 400% Magic Attack) Magic Damage and reducing Move Speed for 4sec.||47 Mana||2 Seconds||6 Seconds||Single 0-20m|
|Insulating Lens||Lv10||Creates a protective ward around the caster. Increases Physical Defense +700. Absorbs 561 damage before expiring(40 seconds). Increases stealth detection +200%.||56 Mana||Instant||45 Seconds||Caster Only|
|Arc Lightning||Lv15||Fires lightning bolts to deal (192 + 400% Magic Attack) Magic Damage and Shock an enemy. Deals 120 Magic Damage over 8sec to Shocked enemies; also Shocks all other enemies within 2m. When this skill levels up, it increases damage, but also cast time.||249 Mana||2 Seconds||20 Seconds||Single 0-20m|
|Freezing Earth||Lv20||Deals (204 + 250% Magic Attack) damage to all enemies within 8 meters with a chance to Snare for 2.7sec. Snare duration reduced -50% in PvP.||394 Mana||Instant||36 Seconds||8m PBAoE|
|Searing Rain||Lv25||Rains down fire on all enemies in a 10-meter radius for 7 seconds, dealing (129 + 260% Magic Attack) Magic Damage.||591 Mana||2 Seconds||39 Seconds||10m PBAoE|
|Frigid Tracks||Lv30||Freezes your footprints for 15sec. The ice Freezes any enemies who step in it, but melts in 4 seconds.||184 Mana||2.5 Seconds||45 Seconds||Self|
|Magic Circle||Lv35||Summons a Magic Circle around the caster for 20 seconds. Increases Magic Attack +93 and Magic Crit Rate +5% while within the magic circle.||236 Mana||Instant||21 Seconds||Caster Only|
|Chain Lightning||Lv40||Fires lightning bolts to deal (281 + 300% Magic Attack) Magic Damage and Shock an enemy. May also affect other enemies within 5 meters. Can strike up to 5 times, dealing -50% less damage with each subsequent hit.||562 Mana||Instant||36 Seconds||Single 0-20m|
|Flame Barrier||Lv45||Calls forth a wall of fire that deals (480 + 150% Magic Attack) Fire Damage and Slows for 5sec.||328 Mana||Instant||33 Seconds||Caster Only|
|Meteor Strike||Lv50||Calls down a meteor, dealing (792 + 1000% Magic Attack) Magic Damage to all enemies in the target area. Also inflicts Tripped on all enemies hit for 3sec.||1663 Mana||5 Seconds||45 Seconds||GT 0-25m, AoE 5m|
|File:God's Whip.png||God's Whip||Lv55||Calls down lightning on a target area to deal (206 + 140% Magic Attack) Magic Damage to enemies in a 6m radius; inflicts Electric Shock on enemies within a 5m radius. Can be used consecutively up to 5 times, with each attack dealing more damage but costing more mana.||268 Mana||Instant||30 Seconds||GT 30m, AoE 6m|
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive[edit | edit source]
|Mana Pool Increase||Skill Points 2+||Increases max mana 20%.|
|Magic Range Boost||Skill Points 4+||Increases the range of Sorcery skills +5m.|
|Efficient Sorcery||Skill Points 6+||Decreases the mana cost for Sorcery skills -20%.|
|File:Mana Flurry.jpg||Mana Flurry||Skill Points 7+||Decreases Cast Time for all skills -6%. Grant's the Mana Fountain effect each time flamebolt's third attack, Frigid Tracks, or Magic Circle is used.
- Increases Attack Speed +2% per stack. - Decreases Cast Time -2% per stack. - Decreases Sorcery Cooldowns -2% per stack. - Decreases Physical Defense -3% per stack. - Stacks up to 8 times.
|File:Recuperation.jpg||Recuperation||Skill Points 8+||Decreases the duration of Sleep and Fear -10%.|
|Magic Precision||Skill Points 9+||Increases Magic Critical Rate +10%.|
|Aranzeb's Infusion||Skill Points 10+||Increases Sorcery skill damage +15%.|
Combos[edit | edit source]
|Class||Sorcery combos with class||Class combos with Sorcery||Both classes have|
|Archery||none||- if slowed|
|Battlerage||none||- if snared/slowed|
|Defense||none||- if stunned|
|Occultism||- if distressed|
|Shadowplay*||none||- if stunned/marked|
|Songcraft||none||none||- if charmed|
- *Shadowplay's Drop Back modifies Flamebolt.
Sorcery tooltip Impaled combo icon is different than that of the two skills that Impale (in Occultism and Vitalism).