In the next few weeks, your wiki will be migrated to a Fandom.com domain. Learn more here.
Overview[edit | edit source]
In ArcheAge, perhaps the fastest way to travel is through teleportation. There are various means of nearly instantaneous teleportation the player has at their disposal. It must be kept in mind, though, that while they may be faster than other methods, they are also often costly.
Teleport Book[edit | edit source]
Sometimes you might see green or orange portals pop up around the world. These are portals that players have opened using their Teleport Book. You can use a portal by jumping through it. You can create these yourself, or jump through a portal that another player has created if it is still open.
A green portal points to another location, and can be used to warp to another location. You cannot enter orange portals, as they point towards your current location. In other words, player created portals go one way, with the green portal being the entrance and the orange portal being the exit.
As you visit new areas/towns, you will unlock their locations in your Teleport Book, allowing for easier travel in the future through use of portals. However, opening a portal is no easy feat, necessitating the use of Hereafter Stones to accomplish the task. Opening a portal to a place within the same continent as your current location is relatively simple and will only consume 1 Hereafter Stone. If you wish to teleport to other continents, a greater price of 3 Hereafter Stones must be paid due to the longer distance covered. Once the portal leading to your destination of choice is open, you just have to jump through!
A portal stays open for 30 seconds by default, but players that have reached level 20 in Occultism will have their portals stay open for 60 seconds.
If you jump through a portal while your mount or pet are summoned, you will need to resummon them after exiting the portal.
In addition to being able to record the locations of towns, the Teleport Book can also store the location of a player owned home. Every home is equipped with a fireplace that can be lit using 2 Logs, and then subsequently allows a player to record the location of the home using 1 Memory Ink.
Other players may also pass through portals as well.
Recall[edit | edit source]
Almost every town has a recall point.
Players may select one of these points as a recall destination allowing them to quickly teleport there via the Recall ability.
Recall has a 30 minute cooldown, however the Harani have a racial passive reducing this cooldown to 21 minutes and Guild Buffs can reduce this cooldown.
Mirage Isle Portals and World Gates[edit | edit source]
During your travels, you may encounter static portals. These portals have fixed locations/destinations and are always open and free.