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Tempering

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Its a kind of Enhancement

Tempering is used to reroll some item's basic stats by a random amount, up to 115%.

Characteristics[edit | edit source]

  • The affected Weapon stats are: physical attack, magic attack and healing power (and physical defense for shields).
  • The affected Armor stats are: physical and magic defense.
  • When you Temper, it improve its stats by a random percentage
  • The Improvement of stats of a tempering is controlled by the Temper characteristics;
  • The Tempering can be rerolled indefinitely just being limited to the percentages on the temper
  • You can retry for a better tempering percentage, each tempering attempt spends a Tempering Item, and each try spends 100 labor, no limits or other draw backs.
  • Tempering doesn't change the Gearscore of a player

Which items can be Tempered[edit | edit source]

Any piece of gear that can be Tempered will show “Tempering Available” at the top of the item information. If a piece of gear does not show this, it cannot be Tempered.

Tempers List[edit | edit source]

All non bound versions of tempers are tradable, so every single one of them can be found in the AH

Temper name Improvement % How to Get Price
Armor Temper 101% to 105% General Merchant 10 gold
Weapon Temper 101% to 105% General Merchant 60 gold
Greater Armor Temper 106% to 110% Prestige/Guild Shop 10 Prestige
Greater Weapon Temper 106% to 110% Prestige/Guild Shop 30 Prestige
Super Armor Temper 106% to 115% Cash-Shop/Marketplace(Credits) 225 Credits
Super Weapon Temper 106% to 115% Cash-Shop/Marketplace(Credits) 448 Credits
Prime Armor Temper 111% to 115% Cash-Shop/Marketplace(Loyalty Tokens) 50 LT
Prime Weapon Temper 111% to 115% Cash-Shop/Marketplace(Loyalty Tokens) 100 LT

How to temper[edit | edit source]

  • You will need an item that can be Tempered and a Tempering item;
  • Right click the Tempering Item and them the weapon/armor you want to temper;
  • Voi lá, ;
    • you can retry for a better tempering percentage, but each time it spends a Temper,
    • the chance depends on the tempering item,
    • each try spends 100 labor.