Vitalism

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Note: Before Vitalism was announced by Trion as the official English name of this skill set, it was referred to as Devotion by the ArcheAge community.

Overview[edit | edit source]

Devotion.png

This path of development will make the hero a skilled healer that can protect the lives of those around them, or heal themselves to survive a fight.
Patroness of these soldiers is considered Kyprosa ​​Deyer, keeper of the gates of the world.

Vitalism is a support tree, the primary tool of the healer, and is invaluable in a party. It has abilities that can affect either allies or enemies, and the only revive skill in the game.

Skills[edit | edit source]

Active[edit | edit source]

Note: When casting a skill that can target an ally, hold ALT to use on yourself.

Name Vitalism Reqs Description* Cost* Cast Time* Cooldown* Range* Effects Combos
Holy Bolt.png
Holy Bolt Lv1 Fire a projectile of light to deal damage to an enemy. Allies Blessed with Mirror Light within 15m of the target receive healing. Enemies Cursed with Mirror Light take 37% bonus damage. 7 1.5 seconds none Single

30m

Mirror Light.png
Mirror Light.png Mirror Light Lv3 When cast on allies, cures one debuff and grants Blessing, increasing received healing +15% for 1min 30sec. When cast on enemies, inflicts Snare for 3sec and inflicts Curse for 20sec, increasing received damage +12% and decreasing healing effectiveness -30%. Snare duration reduced -50% in PvP. 14 Mana Instant 24 Seconds Single 25m Effectsnared.png
Antithesis.png Antithesis Lv10 Allies/yourself: Instantly restores a moderate amount of health. Enemies: Deals a moderate amount of Magic Damage. 37 Mana 1.5 Seconds 5 Seconds Single 30m Effectinspired.pngEffectenergyshield.pngEffectresurgence2.pngEffectcharmed.png
Resurgence.png Resurgence Lv15 Regenerates +(324 + 200% Magic Attack) health over 10sec to you or an ally. 105 Mana Instant none Single 30m Effectresurgence2.png
Revive.png Revive Lv20 Revives an ally with a percentage of max health and mana, and restores XP lost on death. The amount restored improves as the skill ranks up. Can't be used during combat. 266 Mana 7 Seconds none Single 25m
Skewer.png Skewer Lv25 Summons four overlapping skewers within a 20m circle. The spears deal 481-515 Magic Damage and Impale enemies for 2.2sec, preventing all actions. Enemies take more damage when hit by multiple spears. 347 Mana 1.5 Seconds 20 Seconds Ground-Target 25m

Area Effect 5m

Effectimpaled2.png Effectimpaled2.png
Mend.png Mend Lv30 Restores +(720 + 300% Magic Attack) health to all allies within 20m. Gives 1-3 stacks of Inspired. 864 Mana 3 Seconds 21 Seconds Personal AoE 20m Effectinspired.png Effectinspired.pngEffectresurgence2.png
Aranzeb's Boon.png Aranzeb's Boon Lv35 Increases all stats by +15. Applies to caster and nearby raid members for 30min. 174 Mana 2 Seconds none Personal AoE

25m

Renewal.png Renewal Lv40 Calls forth energy from the land to bless caster or an ally. Has a 15% chance of recovering 540 HP when hit for 30sec. 328 Mana 2 Seconds none Single 30m
Fervent Healing1.png Fervent Healing Lv45 Instantly restores +(230 + 150% Magic Attack) health to a caster or an ally. Can be used again immediately, increasing the strength of the skill +25%, but consuming significantly more mana. Can be used consecutively up to 5 times. 71 Mana Instant 9 Seconds Single 30m Effectinspired.png
Infuse.png Infuse Lv50 Consumes caster's mana to restore the mana of up to 10 allies within 20m. Restores 10-12% of each target's max mana. Consumes the Sacrifice buff to give each target a strong shield which absorbs damage, lasting 5s. 520 Mana Instant 9 Seconds Personal AoE

20m

Defiance.png
Whirlwind's Blessing.png
Whirlwind's Blessing Lv55 Increases Attack Speed and Move Speed +20% for allies and decreases Attack Speed and Move Speed -15% for enemies for 30 seconds. 369 Mana Channeled 180 Seconds Ground-Target AoE

30m

*Base values for Rank 1 skills. Values scale off ability rank, equipped items, and character level.

Passive[edit | edit source]

Name Vitalism Reqs Description
Painful Recharge.png Painful Recharge Skill Points 2+ Converts 3% of received damage to mana.
Quick Recovery.png Quick Recovery Skill Points 4+ Resets cooldowns on all healing skills after receiving critical damage. This effect has a 12sec cooldown.
Spirit Growth.png Spirit Growth Skill Points 6+ Increases Spirit +9%.
Alms.png Alms Skill Points 7+ Decreases Cast Time for all skills -6%.
Invigorated Healing.png Invigorated Healing Skill Points 8+ Increases Critical Healing amount by 25%.
Defiance.png Defiance Skill Points 9+ Increases Magic Defense +500 of all allies within a 15m radius. Grants a stack of Prayer every time Antithesis, Mend, or Fervent Healing is used, stacking up to five times. Each stack gives 2% cast time reduction, and at 5 stacks can combo with Mend or Infuse for powerful protection effects.
Joyous Spirit.png Joyous Spirit Skill Points 10+ Decreases Vitalism skill cooldowns by -20%. Increases post-cast mana regeneration based on Spirit when you take damage while below 40% hp.

Combos[edit | edit source]

Vitalism self-combos: Effectinspired.pngEffectresurgence2.png (due to cooldowns some Vitalism combos need an additional class or multiple Vitalists to 'self' combo.)

Class Vitalism combos with class Class combos with Vitalism Both classes have
Archery none none Effectsnared.png
Auramancy Effectinspired.png Effectinspired.pngEffectenergyshield.png Effectinspired.png
Battlerage Effectsnared.png Effectinspired.png Effectsnared.pngEffectinspired.png
Defense Effectsnared.png none none
Occultism Effectimpaled2.png Effectimpaled2.png Effectimpaled2.png
Shadowplay none none none
Songcraft none Effectcharmed.png none
Sorcery Effectimpaled2.png none Effectsnared.png
Witchcraft Effectsnared.png none Effectsnared.png

References[edit | edit source]