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Mistsong Summit, Also known as Mistsong is a level 55 dungeon, and the hardest dungeon known to Archeage at 2.9, it has a Korean setting (ancient and new) with various bosses and minibosses

Characteristics[]

  • When entering you start from the central platform;
  • The daily quest givers in Mistsong are inside and outside of the dungeon;
  • You can choose which path to take, and on which fights to take (or not) there is no real "start" or "path" in the dungeon;
  • When you defeat the monsters at close to a certain place, you can clear a teleport to the said area, so when players die they can just teleport to the previous area, see "teleport" image to more detail
  • Tips and tricks:
    • Separate the Oni's in the "Breathswept Avenue", if they are in the same area the AoE Skills is difficult to outheal, but separated, they just normal mobs with too much health
    • Be careful when using Tiger Strike and any other mobility skill, if you fall off the battle arena, or any authorized area you are immediately killed with a "it's a forbidden area" warning showing up.
    • Take measures on the bosses chambers and "Breathswept Avenue", these battles can become tough easily
    • ALWAYS, ALWAYS everyone should know the mechanics, in any place of Mistsong, there are rumors of a 4500 gearscore party can defeat the entire dungeon on hard mode, just because they know the mechanics [Need confirmation]

Paths[]

Breathswept Avenue[]

  • Also known as "the direct path", "straight path", "the chambers path" or "Oni's path";
  • Its the direct connects the central platform with the bosses chambers at North, Southeast and Southwest;
  • If you defeat the monsters on this path you can use the teleport under the flaming flying totem on the center chamber to teleport instantly to the bosses chamber at the end of the path;
  • It consists of 3 nodes in a path, each node with a random combination of 2 mini-bosses of the "Oni" family (and sometimes a porcelain jar), all of them are immune to CC and lose aggro easily, namely they are:
    • Ice Oni
      • It has a strong CC and many CC related skills; but weak damage skills
      • It has considerate defense, and low attack
      • It has a area and single target deep freeze, and tend to focus the healer;
      • It is ranged, magical;
      • It should be top priority on kill to avoid constant CC on healers;
    • Oni
      • It has average attack and defense;
      • It has a area damage still that covers all the area, not strong thought;
      • It is melee and physical;
      • It has average priority, as it is easily tankable and is not a danger if not focusing healers
    • Guarding Oni
      • It has a strong attack and low defense;
      • It has an combo that can trip the target and does considerate damage;
      • It has a area damage still in which it spins its Guandao(lance)that does also a considerate damage and can push players away from it(CAREFUL TO NOT BE PUSHED UP OUT OF THE BATTLE ARENA IT IS A SURE DEATH];
      • It always easily change targets for some unknown reason
      • It is melee and physical;
      • It should be tanked by a real tank and left for the end if combined with any other kind of oni, its tend-ness to change targets and to push people out of the battle arena is a danger to anyone that is not a tank.

Whispering Streets[]

  • Also known as "The S Path", "The Indirect Paths", "The Parkour Route, "The Traps Street" and "The Lanterns Path";
  • This path consists of the paths connecting directly the neighboring Bosses chambers and the "S" shaped path that comes out of the beginning of the Breathswept Avenue, directly to the middle of the previously mentioned path;
  • If you activate the teleport at the end of the "S" paths you can teleport to the node at the end of this said path using a teleport portal at the beginning of this said path;
  • It consists of nodes of monsters normally connected by some kind of trap;
  • Known traps on the path:
    • Donkey Kong
      • An immune to damage monster spawns at the top of a hill each 20s and start throwing barrels at the hill, and the barrels start to roll downhill, the barrels give real 5,000 damage.
      • Tips and tricks: stick to the wall that has a slightly elevation, the barrels will not roll to there;
    • Lanterns brothers (middle)
      • Consists of 2 immune-to-damage sentry lanterns in the middle of the path facing opposite directions and shooting random direction orbs to where they are facing;
      • Tips and tricks: do not use mobility skills, change the camera to stay exactly on top of your player then zoom out and move avoiding the balls, they are slow and easily avoidable;
    • Lanterns brothers (corner)
      • Consists of 2 immune-to-damage sentry lanterns at the end of the path facing the path and shooting random direction orbs to where they are facing; with some stone panels that turn around at random times
      • Tips and tricks: do not use mobility skills, change the camera to stay exactly on top of your player then zoom out and move avoiding the balls, they are slow and easily avoidable, the panels are there just to interfere with the path taken but take your time and you can get out without a problem;

Chamber Bosses Fights[]

Aria[]

See: Aria

Sojung[]

  • Also known as "Snake Lady", "The Viper", "Kimono", and "Cobra Woman" in the community
  • She resides at the "Vineviper Garden"
  • The majority of her skills result in Instantaneous or close to instantaneous death, know the mechanics before engaging
  • Tips and Tricks:
    • Snakes and ladders:
      • She spawns sentry lanterns, the give wide area damage and you need to kill them ASAP
        • When the sentries are killed inside their circles, they spawn a ladder that you need to get on top and press F, otherwise she becomes enraged and kills all the party with just one hit.
      • She at 70%-75% transforms from its human form to the snake form


Dochul[]

  • He resides at the "Glaring Court*

Credits[]

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